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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.


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Ice Storm 5e is a powerful spell that creates a huge hailstorm that rains down upon a large area. It deals cold damage and bludgeoning damage, and it turns the ground into difficult terrain for one turn. Those brave Dungeon Masters who choose to cast this potent spell will find that it can be used to devastating effect against their enemies.


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Ice Storm ( Player's Handbook v.3.5, p. 243) Evocation [ Cold ] Level: Warmage 3 , Druid 4 , Sorcerer 4 , Wizard 4 , Wu Jen 4 (Water), Sha'ir 4 , Death Master 4 , Savant 4 (Arcane), Disciple of Thrym 5 , Cold 4, Winter 4, Windstorm 4, Water 5, Storm 5, Components: V , S , M , DF , Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level)


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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.


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Ice Storm Evocation Level: 4 Casting time: 1 Action Range: 300 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw.


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Duration: Instantaneous Classes: Druid, Sorcerer, Wizard A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw.


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Ice Storm is a strange spell in DnD 5e. I've seen many players skip over it because, well, it's a 4th-level spell that deals less damage than some 3rd-level spells. But I believe Ice Storm is slept on and deserves more attention for your (admittedly limited) 4th-level spell slots.


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Ice Storm: 5e Mechanics and Guide To Using the Spell Casting Time 1 action School Evocation Damage/Effect Bludgeoning, Cold Range 300 feet Class Druid, Sorcerer, Wizard Attack/Save Save, DEX, Half DMG on Successful Save Duration Instantaneous Level 4 Components Verbal, Somatic, Material Spell Description:


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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of.


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Ice Storm - 5e Spell List - Kassoon.com Kassoon Ice Storm 4th level Evocation (Druid, Sorcerer, Wizard) Range: 300 feet Duration: Instantaneous At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. phb 252 Return to Spell List Top


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1 Action Range/Area 300 ft (20 ft *) Components V, S, M * Duration Instantaneous School Evocation Attack/Save DEX Save Damage/Effect Bludgeoning (.) A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw.


D&D 5e Ice Storm 5e Guide Gaming MOW

This D&D spell creates a hailstorm that slams into the ground. Each creature in the cylinder must make a Dexterity saving throw.


[OC] Storm Elemental A port of the Storm Atronach from Skyrim to 5e

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones. Ice Storm 5e Read More »


Ice Storm 5e Mechanics and Guide to Using the Spell Black Citadel RPG

Ice Storm is a spell in 5th edition.. Ice Storm 4th-level evocation Casting Time: 1 action Range: 300 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Instantaneous Casters: Druid, Eldritch Knight, Sorcerer, Wizard A hail of rock-­hard ice pounds to the ground in a 20-­foot-­radius, 40-­foot-­high cylinder centered on a point within range.


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Ice Storm 4th-level Evocation Class (es): Druid, Sorcerer, Wizard Casting Time: 1 action Range: 300 feet Components: Verbal, Somatic, Material Duration: Instantaneous Material: A pinch of dust and a few drops of water. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.


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Ice Storm 4th level Evocation Casting Time 1 Action Range 300 Feet Duration instantaneous Components V S M Materials Required A pinch of dust and a few drops of water Class Druid Sorcerer Wizard Spell Description A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.